Hello people!What new revelations did Games First Helsinki 2024 bring?
The event organized by Supercell, a mobile game developer, took place this year in Helsinki, the capital of Finland, and offered insights into the newest attentions and advancements in the segment to participants and guests, developers, directors, and fans. Since day one, Supercell has been a very collaborative company, and Games First Helsinki is now a place to bring new concepts and discuss the direction of games. These are four big ideas as learned from the event.
Let’s dive in!
Four Lessons We Learnt from the Supercell’s Games First Helsinki 2024
AI and Machine Learning – New Frontiers of Game Design
The use of AI and machine learning was one of the major talking points at the Games First Helsinki 2024 event. AI is quickly becoming a unifying theme and natural tool for creating live processes, processes, content, and even parts of the game.
It gave a vivid example of how Supercell has applied AI to create realistic NPCs and automated testing. All the speakers stressed that although AI cannot make games as the game’s creators and designers do, it helps them focus on creativity and story. Machine learning allows developers to deliver greater levels of interaction with game environments and challenges.
Player-centric design remains an essential point of emphasis
One of the biggest lessons learned at the Games First Helsinki event was on a player-centric approach. Every gamer knows that Supercell was famous for the player-first approach developed by the company, which emphasizes fair play. This year’s discussions only strengthened this thinking by providing an understanding of how player feedback is heard and incorporating data to enhance the gameplay.
The audience learned how to test new features on Supercell, a game before the general public gets a hold of it; the method ensures quality and meets customers’ expectations. Like the previous lectures, it helped to recall that analysis of players’ requirements is the key to a long-term successful launch of video games.
Emphasis on the Social and Community Aspects Are Essential
Of course, the social aspect has always been a part of games, but on Games First this year, special emphases were placed on communities. Thus, according to Supercell, social interaction is essential to increase the players’ loyalty and improve their experience. Supercell has emphasized social aspects, which seem to stay that way, starting from clans in Clash of Clans and superseding the guild system in Brawl Stars.
They also talked about fairly neutral and rewarding player interactions to prevent toxicity. Recent game development can relate to increased sales and profits by fostering positive in-game communities, considering that the social component is at least as important as the actual game.
Mobile Gaming's Future is Cross-Platform Play
Last but not least, they have identified the possibility of cross-platform play as a powerful topic. It is specifically recognized globally for delivering titles optimized for mobile devices. Now, the company is looking forward to expanding the reach of its games by different means. They understand that with the advancement in technology, integration is needed across multiple gaming platforms.
Making games cross-platform only augments the audience’s data and makes entertainment more versatile. Although some issues persist regarding the adaptation of titles developed for a mobile-first approach to other platforms, Supercell is interested in pursuing how cross-platform real-time might remake the mobile gaming experience in the future.
Conclusion
Thanks to Supercell’s Games First Helsinki 2024, mobile gaming is once more defined by spectacular advances. From accepting the role of AI in development to calling more attention to the player, social interaction, and the transition towards cross-platform, there are still more changes to come. As these trends are realized, they will revolutionize how players play mobile games, establishing new benchmarks for the future.
What position will these trends take in further developing the gaming industry?